![]() the more troops planet has the longer it takes to capture them. Land troop bonus always was among most useless ones.Īs a possible solution, battles for planets should no longer be instant. After all, you get them back anyway according to casualties.īest way to ruin any interest to cripple the game is to make the land phase overcomplex(hello MoO3). Land battles rarely were lost because 6-8 troop transports were already a great force to deal with. Usually it was - win a space battle, bomb every last enemy, recolozine if the planet was valuable. ![]() Land batles always were secondary(in not tetriary) in MoO. This will not overburden the game with tedious mechanics but add a bit of variety to the gameplay. Traditional stratey options like "stronger attack but more casualties" anole would be great to see. ![]() Bad implementation negated most of the potential, sadly.Īnyway, adding several option for different kind of invasions would be very simple to indroduce and will add another possabilities to the game. Information warfare, gas attacks, tidal disruption etc. ![]() Galactic Civilizations had a nice idea of different kinds of invasion. IMO MoO should learn from other games in case of planetary invasions. Land battles and invasions always were rather simple and overlooked in MoO series.
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